[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 5267,777
Objectives[0]positionY = -5427,742
Objectives[0]positionZ = 141,0464
Objectives[0]Heading = 275,6369
Objectives[0]model = IG_PAIGE
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = SNSPistol
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = Machete
Objectives[0]Weapon4 = SwitchBlade
Objectives[0]Weapon5 = CarbineRifleMk2
Objectives[0]Weapon6 = HeavySniperMk2
Objectives[0]Weapon7 = HeavySniper
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = AssaultrifleMk2
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 16
Objectives[0]mission_Actors[0]positionX = 5344,994
Objectives[0]mission_Actors[0]positionY = -5475,995
Objectives[0]mission_Actors[0]positionZ = 53,0506
Objectives[0]mission_Actors[0]Heading = 97,88299
Objectives[0]mission_Actors[0]String_Name = ig_nervousron
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MiniSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 7
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 5345,784
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -5478,837
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 52,37952
Objectives[0]mission_Actors[0]Task_List[0]Speed = 4
Objectives[0]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[0]Task_List[1]Type = Drive
Objectives[0]mission_Actors[0]Task_List[1]PositionX = 5312,932
Objectives[0]mission_Actors[0]Task_List[1]PositionY = -5476,471
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 55,15266
Objectives[0]mission_Actors[0]Task_List[1]Speed = 100
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[1]Reverse = False
Objectives[0]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[2]Type = Drive
Objectives[0]mission_Actors[0]Task_List[2]PositionX = 5283,72
Objectives[0]mission_Actors[0]Task_List[2]PositionY = -5469
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 58,11484
Objectives[0]mission_Actors[0]Task_List[2]Speed = 100
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[2]Reverse = False
Objectives[0]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[3]Type = Drive
Objectives[0]mission_Actors[0]Task_List[3]PositionX = 5270,606
Objectives[0]mission_Actors[0]Task_List[3]PositionY = -5448,8
Objectives[0]mission_Actors[0]Task_List[3]PositionZ = 63,00382
Objectives[0]mission_Actors[0]Task_List[3]Speed = 100
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[3]Reverse = False
Objectives[0]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[4]Type = Drive
Objectives[0]mission_Actors[0]Task_List[4]PositionX = 5288,983
Objectives[0]mission_Actors[0]Task_List[4]PositionY = -5434,394
Objectives[0]mission_Actors[0]Task_List[4]PositionZ = 63,48688
Objectives[0]mission_Actors[0]Task_List[4]Speed = 100
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[4]Reverse = False
Objectives[0]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[5]Type = Drive
Objectives[0]mission_Actors[0]Task_List[5]PositionX = 5286,983
Objectives[0]mission_Actors[0]Task_List[5]PositionY = -5420,939
Objectives[0]mission_Actors[0]Task_List[5]PositionZ = 64,20049
Objectives[0]mission_Actors[0]Task_List[5]Speed = 100
Objectives[0]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[5]Reverse = False
Objectives[0]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[0]mission_Actors[0]Task_List[6]Type = Drive
Objectives[0]mission_Actors[0]Task_List[6]PositionX = 5273,172
Objectives[0]mission_Actors[0]Task_List[6]PositionY = -5406,844
Objectives[0]mission_Actors[0]Task_List[6]PositionZ = 65,26149
Objectives[0]mission_Actors[0]Task_List[6]Speed = 100
Objectives[0]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[0]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[0]mission_Actors[0]Task_List[6]Reverse = False
Objectives[0]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[0]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[0]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[0]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 23
Objectives[0]mission_Actors[1]positionX = 5344,994
Objectives[0]mission_Actors[1]positionY = -5475,995
Objectives[0]mission_Actors[1]positionZ = 53,0506
Objectives[0]mission_Actors[1]Heading = 97,88299
Objectives[0]mission_Actors[1]String_Name = ig_lestercrest
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MiniSMG
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = Pause
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 5343,024
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -5475,538
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 52,4226
Objectives[0]mission_Actors[1]Task_List[0]time = 5
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 5
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 4
Objectives[0]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveCutscene[0] = 18
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 6
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 16
Objectives[0]mission_Actors[2]positionX = 5344,994
Objectives[0]mission_Actors[2]positionY = -5475,995
Objectives[0]mission_Actors[2]positionZ = 53,0506
Objectives[0]mission_Actors[2]Heading = 97,88299
Objectives[0]mission_Actors[2]String_Name = ig_wade
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MiniSMG
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = Pause
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 5345,722
Objectives[0]mission_Actors[2]Task_List[0]PositionY = -5474,855
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 52,1497
Objectives[0]mission_Actors[2]Task_List[0]time = 5
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = 7
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 23
Objectives[0]mission_Actors[3]positionX = 5344,994
Objectives[0]mission_Actors[3]positionY = -5475,995
Objectives[0]mission_Actors[3]positionZ = 53,0506
Objectives[0]mission_Actors[3]Heading = 97,88299
Objectives[0]mission_Actors[3]String_Name = player_zero
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MiniSMG
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 1
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = Pause
Objectives[0]mission_Actors[3]Task_List[0]PositionX = 5348,674
Objectives[0]mission_Actors[3]Task_List[0]PositionY = -5476,977
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 52,13382
Objectives[0]mission_Actors[3]Task_List[0]time = 5
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 20
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 9
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 5344,994
Objectives[0]mission_Vehicles[0]positionY = -5475,995
Objectives[0]mission_Vehicles[0]positionZ = 53,0506
Objectives[0]mission_Vehicles[0]Heading = 97,88299
Objectives[0]mission_Vehicles[0]Name = Blista
Objectives[0]mission_Vehicles[0]Model = vetir
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveHint[0] = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 5287,638
Objectives[1]positionY = -5464,454
Objectives[1]positionZ = 57,69513
Objectives[1]Cutscenes_Time = 9
Objectives[1]Cutscenes_Trans_Time = 1
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = False
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = True
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 0,1
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 5
Objectives[1]mission_Vehicles[0]positionX = 4493,908
Objectives[1]mission_Vehicles[0]positionY = -4509,047
Objectives[1]mission_Vehicles[0]positionZ = 4,483757
Objectives[1]mission_Vehicles[0]Heading = 289,9742
Objectives[1]mission_Vehicles[0]Name = Blista
Objectives[1]mission_Vehicles[0]Model = vetir
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 15
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = True
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[0]NeededForActorIndex[2] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[1]positionX = 5024,312
Objectives[1]mission_Vehicles[1]positionY = -5116,653
Objectives[1]mission_Vehicles[1]positionZ = 3,019795
Objectives[1]mission_Vehicles[1]Heading = 155,5547
Objectives[1]mission_Vehicles[1]Name = Blista
Objectives[1]mission_Vehicles[1]Model = manchez2
Objectives[1]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 15
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = True
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[1]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[1]NeededForActorIndex[1] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[1]NeededForActorIndex[2] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[2]positionX = 5162,762
Objectives[1]mission_Vehicles[2]positionY = -4951,305
Objectives[1]mission_Vehicles[2]positionZ = 14,20517
Objectives[1]mission_Vehicles[2]Heading = 185,6913
Objectives[1]mission_Vehicles[2]Name = Blista
Objectives[1]mission_Vehicles[2]Model = vetir
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 15
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = True
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[2]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[2]NeededForActorIndex[1] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[2]NeededForActorIndex[2] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[3]positionX = 5515,438
Objectives[1]mission_Vehicles[3]positionY = -5301,6
Objectives[1]mission_Vehicles[3]positionZ = 13,42148
Objectives[1]mission_Vehicles[3]Heading = 94,08187
Objectives[1]mission_Vehicles[3]Name = Blista
Objectives[1]mission_Vehicles[3]Model = winky
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 15
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = True
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[3]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[3]NeededForActorIndex[0] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[3]NeededForActorIndex[1] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[3]NeededForActorIndex[2] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[4]positionX = 4973,745
Objectives[1]mission_Vehicles[4]positionY = -5599,446
Objectives[1]mission_Vehicles[4]positionZ = 23,16826
Objectives[1]mission_Vehicles[4]Heading = 13,29879
Objectives[1]mission_Vehicles[4]Name = Blista
Objectives[1]mission_Vehicles[4]Model = manchez2
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 15
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = True
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[4]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 37
Objectives[1]mission_Vehicles[4]NeededForActorIndex[1] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[4]NeededForActorIndex[2] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[2] = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 8
Objectives[1]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[0]Value = 99999
Objectives[1]mission_Pickup_Props[0]positionX = 4438,214
Objectives[1]mission_Pickup_Props[0]positionY = -4445,565
Objectives[1]mission_Pickup_Props[0]positionZ = 4,769866
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = -125
Objectives[1]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[1]Value = 99999
Objectives[1]mission_Pickup_Props[1]positionX = 4501,309
Objectives[1]mission_Pickup_Props[1]positionY = -4523,887
Objectives[1]mission_Pickup_Props[1]positionZ = 3,912364
Objectives[1]mission_Pickup_Props[1]rotationX = 0
Objectives[1]mission_Pickup_Props[1]rotationY = 0
Objectives[1]mission_Pickup_Props[1]rotationZ = -125
Objectives[1]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[2]Value = 99999
Objectives[1]mission_Pickup_Props[2]positionX = 5064,622
Objectives[1]mission_Pickup_Props[2]positionY = -4589,45
Objectives[1]mission_Pickup_Props[2]positionZ = 3,304058
Objectives[1]mission_Pickup_Props[2]rotationX = 0
Objectives[1]mission_Pickup_Props[2]rotationY = 0
Objectives[1]mission_Pickup_Props[2]rotationZ = 155
Objectives[1]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[3]Value = 99999
Objectives[1]mission_Pickup_Props[3]positionX = 5148,148
Objectives[1]mission_Pickup_Props[3]positionY = -4632,959
Objectives[1]mission_Pickup_Props[3]positionZ = 2,136821
Objectives[1]mission_Pickup_Props[3]rotationX = 0
Objectives[1]mission_Pickup_Props[3]rotationY = 0
Objectives[1]mission_Pickup_Props[3]rotationZ = 155
Objectives[1]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[4]Value = 99999
Objectives[1]mission_Pickup_Props[4]positionX = 5136,005
Objectives[1]mission_Pickup_Props[4]positionY = -5130,221
Objectives[1]mission_Pickup_Props[4]positionZ = 1,618564
Objectives[1]mission_Pickup_Props[4]rotationX = 0
Objectives[1]mission_Pickup_Props[4]rotationY = 0
Objectives[1]mission_Pickup_Props[4]rotationZ = -150
Objectives[1]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[5]Value = 99999
Objectives[1]mission_Pickup_Props[5]positionX = 5196,39
Objectives[1]mission_Pickup_Props[5]positionY = -5136,418
Objectives[1]mission_Pickup_Props[5]positionZ = 3,786757
Objectives[1]mission_Pickup_Props[5]rotationX = 0
Objectives[1]mission_Pickup_Props[5]rotationY = 0
Objectives[1]mission_Pickup_Props[5]rotationZ = -150
Objectives[1]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[6]Value = 99999
Objectives[1]mission_Pickup_Props[6]positionX = 5000,455
Objectives[1]mission_Pickup_Props[6]positionY = -5163,419
Objectives[1]mission_Pickup_Props[6]positionZ = 3,20114
Objectives[1]mission_Pickup_Props[6]rotationX = 0
Objectives[1]mission_Pickup_Props[6]rotationY = 0
Objectives[1]mission_Pickup_Props[6]rotationZ = 115
Objectives[1]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[7]Value = 99999
Objectives[1]mission_Pickup_Props[7]positionX = 4960,079
Objectives[1]mission_Pickup_Props[7]positionY = -5107,099
Objectives[1]mission_Pickup_Props[7]positionZ = 3,414758
Objectives[1]mission_Pickup_Props[7]rotationX = 0
Objectives[1]mission_Pickup_Props[7]rotationY = 0
Objectives[1]mission_Pickup_Props[7]rotationZ = 115
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 5297,694
Objectives[2]positionY = -5487,947
Objectives[2]positionZ = 51,90537
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = True
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 10
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = 5343,458
Objectives[3]positionY = -5480,015
Objectives[3]positionZ = 52,05579
Objectives[3]Hint_Time = 5
Objectives[3]Hint_FOV = 40
Objectives[3]Hint_Use_Position = False
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = False
Objectives[3]Hint_Use_Vehicle = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = GoTo_Actor
Objectives[4]Text = 
Objectives[4]positionX = 5338,036
Objectives[4]positionY = -5456,886
Objectives[4]positionZ = 55,52768
Objectives[4]GoTo_Actor_ChangToCompanion = False
Objectives[4]GoTo_Actor_Distance = 5
Objectives[4]GoTo_Actor_Remove_Blip = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hint_Objective
Objectives[5]Text = 
Objectives[5]positionX = 5340,932
Objectives[5]positionY = -5473,398
Objectives[5]positionZ = 52,04774
Objectives[5]Hint_Time = 25
Objectives[5]Hint_FOV = 40
Objectives[5]Hint_Use_Position = False
Objectives[5]Hint_Use_Player = False
Objectives[5]Hint_Use_Actor = True
Objectives[5]Hint_Use_Vehicle = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 6
Objectives[5]ObjectiveMessages[0]positionX = 4661,721
Objectives[5]ObjectiveMessages[0]positionY = -4592,609
Objectives[5]ObjectiveMessages[0]positionZ = 13,87875
Objectives[5]ObjectiveMessages[0]Message = ~r~So... what happens?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 4665,41
Objectives[5]ObjectiveMessages[1]positionY = -4594,697
Objectives[5]ObjectiveMessages[1]positionZ = 13,3964
Objectives[5]ObjectiveMessages[1]Message = ~p~I don't know... I've tried everything... I can't find them... they've disappeared...
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 3
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 4668,848
Objectives[5]ObjectiveMessages[2]positionY = -4597,063
Objectives[5]ObjectiveMessages[2]positionZ = 12,92486
Objectives[5]ObjectiveMessages[2]Message = ~r~Okay, calm down... let's start with what we know...
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 9
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 4674,293
Objectives[5]ObjectiveMessages[3]positionY = -4600,099
Objectives[5]ObjectiveMessages[3]positionZ = 12,1694
Objectives[5]ObjectiveMessages[3]Message = ~r~Franklin and Lamar were in the villa, let's go to the villa.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 13
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 4681,003
Objectives[5]ObjectiveMessages[4]positionY = -4603,528
Objectives[5]ObjectiveMessages[4]positionZ = 11,04083
Objectives[5]ObjectiveMessages[4]Message = ~r~We will need a boat to enter, let's go to the port and find a boat.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 18
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = True
Objectives[5]ObjectiveMessages[4]TypeTextMesage = False
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[5]positionX = 4689,703
Objectives[5]ObjectiveMessages[5]positionY = -4608,046
Objectives[5]ObjectiveMessages[5]positionZ = 9,667051
Objectives[5]ObjectiveMessages[5]Message = ~y~Okay, let's go.
Objectives[5]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[5]Sender = 
Objectives[5]ObjectiveMessages[5]Subject = 
Objectives[5]ObjectiveMessages[5]MessageColor = White
Objectives[5]ObjectiveMessages[5]PlayFromStart = False
Objectives[5]ObjectiveMessages[5]Delay = True
Objectives[5]ObjectiveMessages[5]DelayTime = 23
Objectives[5]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[5]TypeSubtitle = True
Objectives[5]ObjectiveMessages[5]TypeTextMesage = False
Objectives[5]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 5353,865
Objectives[6]positionY = -5475,505
Objectives[6]positionZ = 51,193
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 4575,657
Objectives[6]ObjectiveMessages[0]positionY = -4573,789
Objectives[6]ObjectiveMessages[0]positionZ = 8,433116
Objectives[6]ObjectiveMessages[0]Message = ~p~I drive.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 4478,153
Objectives[7]positionY = -4459,879
Objectives[7]positionZ = 3,248877
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 10
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 4464,1
Objectives[8]positionY = -4479,969
Objectives[8]positionZ = 3,21681
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 10
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 4448,078
Objectives[9]positionY = -4495,046
Objectives[9]positionZ = 3,204279
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 10
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

